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Ksp ambient light adjustment
Ksp ambient light adjustment











ksp ambient light adjustment

  • Added option to render the scattering in 1/4 resolution and upsample for performance (incompatible will godrays, will auto-disable if godrays are used).
  • Enables CPU and GPU performance improvements (anywhere from 17% to 41% higher fps with the stock game and scatterer).
  • Version 0.0770 for Kerbal Space Program 1.11.2ĭepth buffer mode: Renders scattering effect using the depth buffer instead of re-rendering opaque objects:
  • Matched sky and scattering exposures on Laythe.
  • Fix secondary lights on clouds being too bright.
  • Fix godrays too dark when looking at opposite of sun direction.
  • Fix SMAA blurring text and other cockpit elements in IVA (most noticeable with ASET and rasterpropmonitor).
  • Handle light extinctions for secondary suns in local space.
  • ksp ambient light adjustment

    Fix eclipse shader breaking secondary lights on scaledSpace planets with kopernicus load on demand.Make scaledSpace eclipses apply only to the main light, additional lights/suns can light up the eclipsed area.Defaults to false for retro-compatibility. New "sunsUseIntensit圜urves" parameter in planetsList: When set to true, both main sun and secondary suns will use the intensity from the star's intensity curve.New "cloudIntegrationUsesScattererSunColors" parameter in planetsList: When set to false, will use the real sun colors for clouds (for main sun and secondary suns), when true will use scatterer's sun colors, defaults to false.Support for light from secondary suns, secondary suns don't cast shadows, eclipses, godrays, cloud shadows, caustics/lightrays but can now light up the atmosphere and clouds.Fix clouds on other planets sometimes getting dimmed when it is night time on your current planet.Use the new blending for clouds, preserveCloudColors option is now mostly redundant but it will be kept.Added uncharted tonemapping mode for the atmosphere, produces more vibrant color tones and better contrast, less haze, added ability to switch tonemappers or disable them if you want to use your own tonemapping (TUFX or other).Removed projector mode, incompatible with new blending mode.New more natural looking blending mode, more hdr-like blending.Multiple scattering can diverge and become unnaturally bright and show horizon artifacts on very thick atmos, a solution is to disable multiple scattering and to rescale the atmo to be taller. Added option to use single scattering if needed, or you prefer the look for a given planet.Fix planets with tall atmos being lit on the dark side.Fixed band on the horizon, previously worked around with viewDirOffset param, viewDirOffset param removed.Fixed concentric circles/ring artifacts appearing on planets/scattering.A line can still appear on the horizon on very thick atmos, if that happens, the atmo needs to be made thinner or rescaled (taller atmo with lower scattering params will look the same but avoid the artifacts), disabling multiple scattering can also help. Fixed horizon related issues where line-like artifacts and a break in the shading appear around the horizon level.Fixed extinction not scaling correctly with atmosphere scale, improved blending of atmospheres (when atmos are in front of each other).GlobalAtmoScale param removed, replaced with scaleAtmosphereStartRadius in atmo generation tab directly.

    ksp ambient light adjustment

    ExperimentalAtmoScale param removed, use the rescale button.Rt And RL params Removed, atmosphere height is now calculated on the fly from the parameters you enter (scale heights + scattering coeffs).Rescale keeps the same looking by making the atmosphere taller and thinner at the same time to conserve the same look. New UI to easily generate and preview atmospheres in-game, with options for easily rescaling and thickening/thinning atmosphere, and an option for a quick preview to generate a lower-quality atmo very quickly.Button in-game for clearing this folder if needed. half files and config tool, atmospheres are now generated directly in-game and cached in "ScattererAtmosphereCache" folder in GameData. Fixed 1/4 res scattering causing scattering to be insanely bright.Fix broken multi-star lighting on scaled planets with eclipses on.Fixed mirror image on scaled planets with in-game AA set to off.Fixed flickering clouds in reflections (most noticeable on TU parts).Fixed flickering sky in reflections (most noticeable on TU parts).Fixed wrong scattering on ships near atmosphere edge (most noticeable as blue tint appearing on ships in orbit).Fix "missing property _MainTex" log spam on gas giants.Fix interaction between eclipses and city lights causing white planet surface (mostly noticeable on night side).Fix white atmos on slower GPUs (also delete your atmosphere cache folder).Version 0.0831 for Kerbal Space Program 1.12.3













    Ksp ambient light adjustment